翻訳と辞書
Words near each other
・ Metropolis of Nicaea
・ Metropolis of Nicomedia
・ Metropolis of Patras
・ Metropolis of Pergamon
・ Metropolis of Philadelphia
・ Metropolis of Rhodes
・ Metropolis of Servia and Kozani
・ Metropolis of Smyrna
・ Metropolis of Thebes and Livadeia
・ Metropolis Part I
・ Metropolis Project
・ Metropolis Records
・ Metropolis Records (Serbia)
・ Metropolis Rescore
・ Metropolis Software
Metropolis Street Racer
・ Metropolis Symphony
・ Metropolis Theatre
・ Metropolis Theatre (Bronx, New York)
・ Metropolis Video
・ Metropolis Water Act
・ Metropolis Water Act 1852
・ Metropolis – The Grandmaster Recordings
・ Metropolis, Illinois
・ Metropolis, Nevada
・ Metropolismania
・ Metropolis–Hastings algorithm
・ Metropolitan
・ Metropolitan & Suburban 4-6-2T
・ Metropolitan (1935 film)


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Metropolis Street Racer : ウィキペディア英語版
Metropolis Street Racer

''Metropolis Street Racer'' or ''MSR'' is a racing game for the Dreamcast. It was developed by Bizarre Creations, and published by Sega. The game was originally intended to be a Dreamcast launch title in Europe and North America, however, due to numerous delays it was not released in Europe until November 2000, with a US version following in January 2001. Development of a Japanese version was started, but was never released.
''Metropolis Street Racer'' is notable for introducing the "Kudos" system (whereby players are rewarded for racing stylishly as well as quickly) into video games, and for its detailed and accurate recreations of the cities of London, Tokyo and San Francisco. Music for the game was composed by Richard Jacques, and delivered via nine fictional radio stations (three for each city), similar to the ''Grand Theft Auto'' series. The day/night time spectrum during game play is realistic, in that the game uses the internal clock of the Dreamcast to calculate the present time in each city. Play at 8AM in England, for example, and the San Francisco races will all be at night (12 AM).
A selling point of ''MSR'' was the large number of tracks available (262 in total), created by blocking off certain areas of the city to lead the player around specific roads and paths. However, only a small number are available at the start of play and most are unlocked by playing through the single player mode.
Many of the concepts used in ''Metropolis Street Racer'' were reused in Bizarre Creations' follow-up racing series ''Project Gotham Racing'' on the Xbox.
==Background==
In 1997, Bizarre Creations were approached by Sega Europe to make a street racer for the upcoming Dreamcast console. This was after Sega's Kats Sato had discovered they were behind the F1 '96 and F1 '97 games on Sony's PlayStation.〔(The Making Of... Metropolis Street Racer ). ''Edge'' issue 166 (September 2006). Future Publishing.〕 According to Martyn Chudley, Bizarre Creations' Managing Director, "Kats was given the task of finding out who was developing Formula 1 for Sony. So, at the ECTS (), he pulled out the power cable so he could see the () start-up credits".〔 After a meeting with Sega Europe's then-CEO, Kazutoshi Miyake, Bizarre Creations accepted their offer of work. Martyn Chudley stated Sega gave Bizarre Creations an opportunity to branch out after learning they had been lined up for further F1 titles.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Metropolis Street Racer」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.